Hex Battler
Hex Battler
Concept Version 0.2.3
Defend your castle from the orcs!
Check out my dev log for this at https://ethannelson.works/Logs
KeyBindings
Camera Movement: WASD
Menu: Esc
Credits
Music by Eric Matyas | soundimage.org
Kenney.nl Assets
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Jreckam (Ethan Nelson) |
Genre | Survival |
Made with | Godot |
Tags | 3D, Roguelike, Singleplayer, Tower Defense |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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It's a fun prototype! My critiques are:
1- The game is not comfortable for non-patient players. It would be a good QoL feature to have a "skip animations/effects" option, for animations such as the wavy animation the map does on end of the round.
2- The main game loop and the game itself is good, though not hard. Since it's a prototype, I don't think difficulty should be expected, though I still wanna drop this as a critique.
And a question&suggestion here: Do the upgrades I place on buildings such as Barracks or Blacksmith apply on all the soldiers, or only on the ones produced locally? I would suggest you to make them only apply on locals, because it'll add a massive strategy factor in that way(Combining bonuses etc).
Thanks YasinAhmet! Skipping the animations at the end of rounds is a great QoL feature I hadn’t thought of.
I also agree that the game loop is not hard at all. The enemies definitely need scaling and variety.
You are correct, those upgrades apply globally. It is on my list to change!
I appreciate your feedback!