Hex Battler

Concept Version 0.2.3

Defend your castle from the orcs!

Check out my dev log for this at https://ethannelson.works/Logs

KeyBindings

Camera Movement: WASD

Menu: Esc

Credits

Music by Eric Matyas | soundimage.org

Kenney.nl Assets

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJreckam (Ethan Nelson)
GenreSurvival
Made withGodot
Tags3D, Roguelike, Singleplayer, Tower Defense
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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(+1)

It's a fun prototype! My critiques are:
1- The game is not comfortable for non-patient players. It would be a good QoL feature to have a "skip animations/effects" option, for animations such as the wavy animation the map does on end of the round.

2- The main game loop and the game itself is good, though not hard. Since it's a prototype, I don't think difficulty should be expected, though I still wanna drop this as a critique.


And a question&suggestion here: Do the upgrades I place on buildings such as Barracks or Blacksmith apply on all the soldiers, or only on the ones produced locally? I would suggest you to make them only apply on locals, because it'll add a massive strategy factor in that way(Combining bonuses etc).

(+1)

Thanks YasinAhmet! Skipping the animations at the end of rounds is a great QoL feature I hadn’t thought of.

I also agree that the game loop is not hard at all. The enemies definitely need scaling and variety.

You are correct, those upgrades apply globally. It is on my list to change!

I appreciate your feedback!